All SCP 914 Outputs/Recipes Guide in SCP: Secret Laboratory

SCP-914 Outputs & Recipes Guide for SCP: Secret Laboratory (v13.1+)

Are you ready to delve into the mysterious and powerful SCP-914 in the popular horror game SCP: Secret Laboratory? This enigmatic machine, known as "The Clockworks," can transform items in wondrous and dangerous ways. Whether you‘re a veteran player or just starting out, understanding SCP-914‘s outputs and recipes is key to survival and success. In this comprehensive guide, we‘ll explore the intricacies of SCP-914 and provide expert tips to help you make the most of this anomalous device.

The Basics of SCP-914

For those unfamiliar, SCP: Secret Laboratory throws you into the chaos of a containment breach at a classified SCP Foundation facility. You can play as site personnel, SCPs, or opposing factions like the Chaos Insurgency or MTF. Amidst the pandemonium, SCP-914 remains a central fixture and valuable resource.

SCP-914 has an input booth and output booth. Place items into the input, select a Rough/Coarse/1:1/Fine/Very Fine setting, and it will spit out a transformed version in the output booth. The results can range from minor changes to dramatic overhauls, helpful upgrades to nasty surprises. With the right knowhow, SCP-914 is an extremely powerful tool.

Keycard Recipes

Keycards are essential for navigating the facility, with higher tiers granting access to more areas. Here are the keycard recipes as of version 13.1:

  • Janitor to Scientist: 1:1
  • Scientist to Research Supervisor: Fine (plus 50% for Containment Engineer)
  • Research Supervisor to Containment Engineer: Fine
  • Containment Engineer to Facility Manager: 1:1 (or 66% O5 on Very Fine)
  • Guard to Sergeant: Very Fine
  • Private to Captain: Very Fine
  • Sergeant to Captain or Private: Rough
  • Captain to O5: Fine (75% O5 on Very Fine)

So with a bit of luck and a Scientist card, you could turn it into an O5 by doing: Sci → Research → Containment → Facility → O5. Keycards are a great way to boost your access level if you can reach 914.

Medical Item Conversions

Keeping your health and stamina up is crucial. SCP-914 can provide some of the best healing items:

  • Painkillers to First Aid Kit: Fine
  • First Aid Kit to Adrenaline: Fine
  • First Aid Kit to SCP-500: Very Fine (33% chance)
  • Adrenaline to SCP-500: Very Fine
  • SCP-207 to SCP-500: Very Fine (50% chance)

SCP-500, a.k.a. Panacea, is the ultimate healing item, instantly restoring all health. Even the chance of getting one from a First Aid Kit or Adrenaline is worth attempting.

SCP Transformations

The machine can also transform some SCPs into other SCPs or useful items:

  • SCP-018 (Ball) to High-Explosive Grenade: Fine
  • SCP-268 (Hat) outputs another SCP-268 on 1:1 or higher
  • SCP-500 (Pill) to SCP-207: Very Fine (50%)
  • SCP-1576 (Phonograph) to SCP-2176 (Flashlight): Coarse

The SCP-018 in particular can be a nice source of extra grenades. And a free SCP-268 for cloaking is always welcome.

Weapon & Ammo Outputs

Weapons are essential to fighting off SCPs and enemy factions. SCP-914 can upgrade firearms, convert ammo types, and even output rare guns:

  • COM-15 to COM-18: Fine
  • COM-18 to FSP-9: Fine
  • FSP-9 to Crossvec: Fine
  • Crossvec to Logicer: Very Fine (25%)
  • AK to Logicer: Very Fine (25%)
  • Revolver + Flashbang: Coarse (20% High-Explosive Grenade)

Ammo-wise, you can convert between types by putting a stack of 15 in. Some notable recipes:

  • 9x19mm to .44 Mag (x4): 1:1
  • 5.56x45mm to 7.62x39mm: 1:1
  • 12/70 Buckshot to 7.62x39mm (x25): Rough/Coarse
  • .44 Mag to 7.62x39mm (x35): Fine

So if you find a weaker gun, toss it in 914 a few times and you might just get an endgame weapon out of it. Converting extra ammo to more powerful types is crucial too.

Miscellaneous Items

There are a few miscellaneous items that can be fun to mess with:

  • Flashlight to Radio: Fine
  • Flashlight to Flashbang: Very Fine (90%)
  • Radio to SCP-1576: Very Fine (20%)
  • Coin outputs more Coins on 1:1 or higher

The Radio is great for team communication. And Flashlights having a chance to become Flashbangs or rarely SCP-1576 on Very Fine can be interesting to experiment with.

Recent SCP-914 Changes & Speculation

Now in the latest update to version 13.2, there have been a number of changes to SCP-914‘s recipes. The recipes in this guide are accurate for v13.1, but here is what we know has changed in v13.2 so far:

  • Janitor keycard now has a 50% destruction chance on Rough and Coarse. Scientist is a safer bet for upgrades.
  • Scientist to Facility Manager is now possible on Very Fine (33% chance).
  • The new FR-MG-0 weapon outputs the Logicer on Fine, like the AK and Crossvec.
  • O5 and CI Access Device keycards now output the Guard keycard on Rough, making downgrades easier.

The specifics are still being tested by the community, but expect more shifts like this as the game continues to evolve. It will be interesting to see what future updates have in store for SCP-914. Perhaps new craftable items, changes to output probabilities, or even original SCP items made for the game? Only time will tell, and we‘ll be sure to keep you updated.

Tips for Using SCP-914 Effectively

To wrap things up, here are some general tips for making the most of SCP-914:

  1. Don‘t be afraid to experiment – while this guide covers many recipes, part of the fun is tossing items in blind and seeing what you get. Worst case, you lose that item. Best case, you get something amazing that can turn the tide in your favor.

  2. Prioritize keycards early – if you can craft yourself a higher-tier keycard early on, you‘ll have a huge leg up in accessing restricted areas and better loot. It‘s a snowball effect.

  3. Coordinate with your team – got extra medkits or ammo that‘s not for your gun? See if you can trade with teammates to maximize your‘ collective output. Maybe they have something you need too.

  4. Keep an eye on the input booth – especially on busy servers, someone might sneak in and swipe your items before you can activate the machine. Until you put items in and close the booth, they‘re up for grabs.

  5. Know when to cut your losses – if things are going south and SCPs or MTF are closing in, don‘t risk your life for the slim chance of an upgrade. Sometimes it‘s better to just grab what you can and book it.

With knowledge of the recipes, a willingness to experiment, and situational awareness, SCP-914 can provide a major boost to your runs in Secret Laboratory. Whether you‘re a scientist trying to escape the horrors, or an SCP aiming to take out your former captors, this wondrous machine is worth mastering. So get in there and start tinkering – who knows what you‘ll discover?

As always, stay safe out there, watch your fellow d-bois‘ backs, and most importantly – secure, contain, and protect. Good luck!

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