Crisis Core: Final Fantasy VII Reunion has an expansive collection of powerful and unique Materia for players to utilize. With so many options to choose from, it can be overwhelming trying to decide which Materia are the best and most effective to use in battle.
In this guide, we will countdown the top 15 highest-ranked Materia in Crisis Core Reunion, detailing what each one does and how to obtain it. We will also overview the different categories of Materia and key factors to consider when equipping for combat.
Types of Materia
Before jumping into the specifics, let‘s briefly explain the different categories of Materia available:
Magic Materia: Allow casting of spells, divided into offensive, defensive/healing, and status effect types. Usually green colored.
Command Materia: Special physical attacks that consume AP instead of MP. Often yellow.
Support Materia: Provide bonus effects when paired with other Materia. Typically blue.
Independent Materia: Standalone abilities that boost stats or other attributes. Often purple.
Summon Materia: Summons powerful creatures to aid in battle. These are special items rather than typical Materia.
When selecting Materia, you‘ll want to balance offensive effects, healing/support, and bonus stat boosts based on your playstyle. Now let‘s get into the top tier options!
#15. Hell Firaga
Type: Magic
MP Cost: 52
Effect: Hits enemies with 3 fireballs that also inflict Poison, Silence, Stop, and Death.
This impressive offensive Materia delivers high fire damage while debilitating targets with multiple status effects. It can be obtained from the Wutai Secret Shop for 15,000 gil or found in chests in later missions.
Bonus Growth: +1 Magic per level
#14. Tri-Thundaga
Type: Magic
MP Cost: 64
Effect: Strikes enemies with 3 bolts of lightning, dealing thunder damage.
Boasting electric area-of-effect damage, Tri-Thundaga can smite groups of foes at once. Get it as a mission reward, from looted chests, or by crafting Thundaga with Libra Materia.
Bonus Growth: +20% Max MP per level
#13. Dispel
Type: Magic
MP Cost: 10
Effect: Removes positive status buffs from enemies such as Regen and barriers.
Dispel gives you a critical advantage against tougher enemies that buff themselves. Purchase it cheaply from shops or earn it from missions.
Bonus Growth: +1 Spirit per level (after level 1)
#12. Hell Blizzaga
Type: Magic
MP Cost: 52
Effect: Inflicts ice damage while also applying Poison, Silence, Death, and Stop to targets.
Another great control Materia, Hell Blizzaga debilitates foes while pounding them with ice. Buy it or collect it from late-game missions and chests.
Bonus Growth: +1 Magic per level
#11. Darkness
Type: Command
MP Cost: None
Effect: Hits nearby enemies with non-elemental damage at the cost of 12.5% of Zack‘s max HP. Ignores defense.
When the chips are down, unleash Darkness to dish out heavy damage to groups of enemies with no regard for defense. Obtain this from bosses and mission rewards.
Bonus Growth: +20% HP initially, +10% HP per level after
#10. Magical Punch
Type: Command
MP Cost: 99
Effect: Damages enemies while bypassing their Vitality stat. Damage scales with Zack‘s current MP.
Magical Punch hits hard and penetrates defenses. While costly to use, it also boosts your max MP significantly as it levels up. Available from missions and monster drops.
Bonus Growth: +50% MP initially, +10% MP per level after
#9. Flare
Type: Magic
MP Cost: 77
Effect: Blasts all enemies with non-elemental damage. Cannot be paired with other Materia.
Flare is an end-game Materia allowing Zack to hammer groups of enemies at once. Obtain it from late missions and enemy drops.
Bonus Growth: +20% MP initially, +10% MP per level after
#8. Full Cure
Type: Magic
MP Cost: 64
Effect: Fully restores Zack‘s HP.
As an indispensable healing Materia, Full Cure completely refills your health in a pinch. It can be rare to find, but grants nice SPR bonuses when leveled up.
Bonus Growth: +1 Spirit per level
#7. Ultima
Type: Magic
MP Cost: 99
Effect: Blasts all enemies with non-elemental damage. Slow cast time.
The ultimate black magic, Ultima unleashes extreme area damage exceeding Flare. With hefty MP bonuses too, this Mamteria carries a fittingly high cost of 99 MP per use.
Bonus Growth: +20-30% MP for first 3 levels, +10% after
#6. Moogle Power
Type: Independent
MP Cost: None
Effect: Greatly increases the rate Moogles appear in the DMW, granting significant buffs.
Moogle Power makes your furry friends show up far more often to heal and strengthen you mid-battle. Buy it in shops or get it from completing enough missions.
Bonus Growth: +20% Max MP per level
#5. Status Ward
Type: Support
MP Cost: None
Effect: Grants immunity to status debuffs that match the paired Materia‘s effect.
Slotting Status Ward with a Materia like Poison will make you impervious to Poison damage. It also boosts Spirit and is available from secret bosses and the Wutai shop.
Bonus Growth: +5 Spirit per level
#4. Curaga
Type: Magic
MP Cost: 26
Effect: Restores a substantial amount of Zack‘s HP.
The premier healing spell, Curaga recovers plenty of health to keep you alive. With nice SPR boosts when leveled up too, it‘s easily obtained from shops, missions, and dropped by common enemies.
Bonus Growth: +1 Spirit initially and per level (except level 2)
#3. Energy
Type: Magic
MP Cost: 33
Effect: Rapidly strikes a single enemy multiple times.
Unleashing a barrage of damage onto foes, Energy exceeds standard spells against solo targets. With solid MP upgrades as well, obtain this from mid-late game missions and bosses.
Bonus Growth: +10-20% MP per level
#2. Quake
Type: Magic
MP Cost: 58
Effect: Inflicts heavy damage to all grounded enemies around Zack.
Creating tremors to crush whole groups of foes, Quake is extremely useful against multiple normal enemies. Buy it from secret shops or earn it as spoils from formidable monsters.
Bonus Growth: +1 Magic per level
#1. Costly Punch
Type: Command
MP Cost: None
Effect: Hits enemies while draining Zack‘s HP. Damage scales higher as HP decreases. Ignores defense and raises max potential damage.
Our #1 pick, Costly Punch is an extremely risky yet rewarding Materia. Granting up to 99,999 damage at full potential, it can demolish bosses rapidly at the risk of defeating Zack too. Steal it from superbosses or craft it late in the game.
Bonus Growth: +5 Attack initially, +1 Attack per level after
And there you have it – our picks for the top 15 ultimate Materia in Crisis Core Reunion! Equipping several of these titans will make you a true force to be reckoned with. Let us know your thoughts and what Materia combinations have worked best in decimating enemies!