Growth rates are an integral gameplay mechanic in the Fire Emblem series that determine how a character‘s stats increase when they level up. In Fire Emblem Engage, growth rates dictate the percentage chance of each stat – HP, Strength, Magic, Dexterity, Speed, Luck, Defense, Resistance, and Build – increasing by 1 point whenever a character gains a level. Understanding growth rates is key to planning your characters‘ development and class progression.
This guide provides a comprehensive breakdown of all playable characters‘ growth rates in Fire Emblem Engage, as well as growth rates for each promotable class line.
Overview of Stats
Before diving into the numbers, let‘s briefly recap what each stat represents in Fire Emblem Engage:
HP: Hit points – Amount of health/damage a unit can take before falling in battle
Str: Strength – Physical damage output with weapons
Mag: Magic – Magical damage output with spells/tomes
Dex: Dexterity – Accuracy and critical hit chance
Spd: Speed – Doubles attack speed/avoids enemy doubles
Lck: Luck – Avoids enemy critical hits, increases activation of skills
Def: Defense – Reduces damage from physical weapons
Res: Resistance – Reduces damage from magical attacks
Bld: Build – Allows wielding heavier weapons without speed penalty
Playable Character Growth Rates
Here are growth rates for all playable characters in Fire Emblem Engage across their unique classes:
Main Character
Character | Class | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
---|---|---|---|---|---|---|---|---|---|---|
Alear | Divine Dragon | 60% | 35% | 20% | 45% | 50% | 25% | 40% | 25% | 5% |
Lythos
Character | Class | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
---|---|---|---|---|---|---|---|---|---|---|
Vander | Successeur | 60% | 25% | 10% | 35% | 10% | 35% | 20% | 5% | |
Clanne | Swordmaster | 40% | 35% | 10% | 50% | 20% | 30% | 25% | 5% | |
Framme | Berserker | 55% | 30% | 25% | 55% | 25% | 25% | 30% | 0% |
Firene
Character | Class | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
---|---|---|---|---|---|---|---|---|---|---|
Alfred | Noble | 65% | 40% | 53% | 40% | 40% | 40% | 20% | 10% | |
Celine | Noble | 50% | 35% | 25% | 30% | 45% | 50% | 30% | 40% | |
Boucheron | General | 85% | 20% | 0% | 50% | 45% | 15% | 35% | 20% | |
Etie | Dancer | 45% | 40% | 0% | 25% | 35% | 25% | 25% | 30% | |
Louis | Swordmaster | 75% | 40% | 0% | 25% | 25% | 25% | 50% | 15% | |
Chloe | Sniper | 75% | 25% | 35% | 40% | 55% | 25% | 30% | 25% |
Brodia
Character | Class | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
---|---|---|---|---|---|---|---|---|---|---|
Diamant | Lord | 75% | 30% | 15% | 20% | 40% | 20% | 40% | 25% | 15% |
Alcryst | Lord | 65% | 30% | 10% | 40% | 45% | 15% | 30% | 20% | 10% |
Amber | Wyvern Rider | 65% | 45% | 0% | 25% | 30% | 35% | 35% | 5% | 15% |
Jade | Falcon Knight | 55% | 35% | 25% | 35% | 30% | 20% | 40% | 30% | 10% |
Citrinne | Sage | 45% | 10% | 40% | 25% | 30% | 25% | 20% | 40% | 5% |
Lapis | Priest | 55% | 25% | 20% | 35% | 55% | 25% | 35% | 30% | 5% |
Yunaka | Warrior | 50% | 35% | 25% | 40% | 45% | 25% | 15% | 45% | 5% |
Solm
Character | Class | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
---|---|---|---|---|---|---|---|---|---|---|
Timerra | Swordmaster | 55% | 25% | 25% | 45% | 45% | 30% | 30% | 10% | |
Fogado | Hero | 60% | 30% | 25% | 30% | 55% | 25% | 30% | 35% | 10% |
Merrin | Bow Knight | 55% | 25% | 25% | 40% | 50% | 25% | 30% | 30% | 10% |
Panette | Priest | 75% | 45% | 10% | 40% | 25% | 20% | 30% | 15% | 15% |
Bunet | Paladin | 65% | 30% | 10% | 40% | 35% | 40% | 45% | 25% | 10% |
Pandreo | Sword Armor | 60% | 50% | 30% | 45% | 45% | 30% | 15% | 55% | 15% |
Elusia
Character | Class | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
---|---|---|---|---|---|---|---|---|---|---|
Ivy | Swordmaster | 55% | 25% | 30% | 25% | 40% | 15% | 30% | 35% | 10% |
Hortensia | Dancer | 40% | 20% | 20% | 35% | 50% | 50% | 25% | 55% | 50% |
Zelkov | Hero | 65% | 35% | 15% | 40% | 35% | 25% | 35% | 15% | 10% |
Kagetsu | Bow Knight | 60% | 30% | 15% | 50% | 50% | 40% | 40% | 25% | 10% |
Rosado | Paladin | 75% | 45% | 25% | 40% | 45% | 20% | 30% | 30% | 5% |
Goldmary | Sentinel | 65% | 30% | 45% | 25% | 25% | 55% | 25% | 5% | 5% |
Anna | Trickster | 55% | 15% | 50% | 50% | 50% | 45% | 20% | 30% | 5% |
Gradlon
Character | Class | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
---|---|---|---|---|---|---|---|---|---|---|
Veyle | Dark Flier | 40% | 25% | 45% | 35% | 30% | 20% | 25% | 35% | 0% |
Mauvier | Mortal Savant | 70% | 35% | 40% | 40% | 35% | 15% | 50% | 45% | 15% |
Class Growth Rates
Here are growth rates for each base and advanced/promoted class that playable characters can switch into:
Note: Growth rates for special classes like Lord vary per character.
Base Classes
Class | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
---|---|---|---|---|---|---|---|---|---|
Fighter | 25% | 20% | 0% | 5% | 10% | 0% | 50% | 5% | |
Soldier | 20% | 15% | 0% | 10% | 0% | 0% | 30% | 5% | |
Monk | 0% | 0% | 25% | 50% | 50% | 25% | 0% | 30% | |
Archer | 10% | 15% | 0% | 25% | 10% | 55% | 0% | 0% | |
Cavalier | 10% | 10% | 0% | 10% | 10% | 10% | 10% | 10% | |
Pegasus Knight | 5% | 10% | 5% | 10% | 10% | 10% | 0% | 10% | |
Wyvern Rider | 20% | 20% | 0% | 10% | 55% | 20% | 55% | 20% | |
Thief | 5% | 10% | 0% | 20% | 15% | 15% | 15% | 55% | |
Dancer | 5% | 10% | 0% | 15% | 20% | 10% | 20% | 0% |
Advanced Classes
Class | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
---|---|---|---|---|---|---|---|---|---|
Warrior | 25% | 20% | 0% | 10% | 15% | 50% | 55% | 10% | |
General | 25% | 20% | 0% | 10% | 30% | 0% | 30% | 10% | |
Sage | 0% | 0% | 50% | 30% | 30% | 30% | 30% | 30% | |
Sniper | 15% | 15% | 0% | 30% | 10% | 10% | 10% | 10% | |
Paladin | 15% | 15% | 0% | 10% | 15% | 15% | 50% | 20% | |
Falcon Knight | 0% | 10% | 15% | 15% | 20% | 10% | 15% | 50% | |
Wyvern Lord | 20% | 20% | 0% | 10% | 55% | 20% | 55% | 20% | |
Trickster | 5% | 10% | 0% | 20% | 15% | 15% | 15% | 55% | |
Dark Flier | 5% | 10% | 50% | 20% | 15% | 15% | 15% | 55% |
So in summary, growth rates are percentages dictating stat increases on level up. Playable characters have fixed growth rates, while classes provide their own growth rates when units switch into them. Understanding these mechanics is vital to planning your squad‘s progression.
What affects growth rates?
While playable character and class growth rates are static, you can influence them in a few ways:
Class Mastery Abilities – mastering classes earns characters stat-boosting abilities they can equip permanently
Bond Rings – linking characters provides flat stat boosts
Meals – cooking meals provides temporary boosts to all stats
Divine Dragon bonuses – linking with Alear as Divine Dragon boosts growth rates of linked unit
You‘ll want to maximize all these in order to allow characters to realize their maximum stat potential each level.
Optimizing Growth Rates
Here are some tips for optimizing growth rates:
- Have characters master as many classes as possible to collect all stat-boosting master abilities
- Build Bond Ring links between Alear and other units to gain Divine Dragon bonuses
- Feed units their favorite meals before battles to boost their growth rates for that fight
- Consider stat growth rates when deciding final class change for core team members
- Use Renown items that boost growth rates through New Game+ and postgame
With some planning around growth opportunities like these, you can field an incredibly powerful army in Fire Emblems Engage!
Conclusion
And there you have it – a detailed look at Fire Emblems Engage‘s growth rate mechanics! Let me know if this guides helps you better understand how to develop your army‘s stats. Planning class changes around growth rates is key to success on higher difficulties. Feel free to ask any other FE Engage questions in the comments!